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>>...so fundamentally, it's granite and turbulence?
>>
>>(I just couldn't think of a pattern that looks flame-like, that's all.)
>
>
> Yeah basically, though you can get stuff that doesn't look at all like fire
> if you just use granite and turbulence, hence all the extra info :)
>
> Oh, and it's low frequency turbulence (2 octaves I think). That's important.
Bet it doesn't look flamey when animated. ;-)
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